I decided to take this class so that I could better understand and appreciate how computers and technology affect how media is designed, consumed, and analyzed. Being someone whose career will revolve around the development of technology and computer applications, it will be important that I have an accurate and grounded perspective on how my work will influence people and their consumption of media.
I’ve listed some high-level media that I use fairly regularly, and specific instances and subsets of those types of media. For the most part, this will include the media, a genre (where applicable), and a specific product.
In reading through my classmates webpages, I found that the majority, if not all, of people frequently use social media. The most popular sites included the big companies like Facebook, Snapchat, Instagram, and Twitter. However, I was also surprised to see that many people use WhatsApp.
As was expected, many people listed their phones and various applications as something they use every day. What was interesting is that across several websites people listed their phone as the way in which they consume media, while others listed media they consumed separately from their phones, but not specifically that they consumed it in other ways. This shows how much entertainment/information/media in general we consume via our phones.
Another interesting note is that many people listed games in their consumption lists. It’s worth noting that while there are more serious gamers who dedicate more money and time to a wide variety of different games and systems, the average person also enjoys casual gaming enough to carry games on their phones.